[ITA] Server di CagottoMan
Online 94.126.59.191:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 12:28 UTC32d ago | 1 | held half | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [ITA] Server di CagottoMan rank against other Rust servers?
The last seven days of player hours place [ITA] Server di CagottoMan at #13,020, within the top 58% of all ranked servers.
How busy is [ITA] Server di CagottoMan?
Of its 200 slots, [ITA] Server di CagottoMan is using 0 right now. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 17:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on [ITA] Server di CagottoMan mean?
The game's server browser reads the tags [ITA] Server di CagottoMan publishes: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [ITA] Server di CagottoMan?
[ITA] Server di CagottoMan appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on [ITA] Server di CagottoMan?
The busiest point of its recent wipes averaged 2 players. 28 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on [ITA] Server di CagottoMan?
Its rhythm cannot be told yet: too few of [ITA] Server di CagottoMan's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 10 hours ago the current world was made.
Map and rules
Which map does [ITA] Server di CagottoMan run?
[ITA] Server di CagottoMan uses a map the game generates, procedural, at size 3,500 with seed 12345. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [ITA] Server di CagottoMan?
No gather rate appears in the name of [ITA] Server di CagottoMan. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [ITA] Server di CagottoMan run?
The setup is Rust network protocol 2635 and build 168909 on Linux for [ITA] Server di CagottoMan. Your game needs the same protocol to join; Steam takes care of updating it.
Does [ITA] Server di CagottoMan run smoothly?
The last 48 hours saw an average of 122 server fps, with 98 as the lowest. Up to 69,927 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,579 MB. What players experience as lag comes from low fps and a rising entity count.
Is [ITA] Server di CagottoMan online, and how reliable is it?
You will find [ITA] Server di CagottoMan online now. About 31 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [ITA] Server di CagottoMan located?
Nothing published by [ITA] Server di CagottoMan states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 94.126.59.191:28015.
How to join
How do I join [ITA] Server di CagottoMan?
Either enter client.connect 94.126.59.191:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.