ZV Testserver
Offline 94.130.131.174:31205 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 01:39 UTC42d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ZV Testserver rank against other Rust servers?
By player hours over the last seven days, ZV Testserver places at #15,491, within the top 69% of ranked servers.
How busy is ZV Testserver?
We have no live count for ZV Testserver right now. It was last seen 35 days 18 hours ago.
Tags
What do the server tags on ZV Testserver mean?
What the game's server browser reads from ZV Testserver is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ZV Testserver?
These Rust Population lists include ZV Testserver: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on ZV Testserver?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on ZV Testserver?
Its rhythm cannot be told yet: too few of ZV Testserver's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 42 days ago the current world was made.
Map and rules
Which map does ZV Testserver run?
A procedural map of size 6,000 from seed 1337, generated by the game, is in use on ZV Testserver. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on ZV Testserver?
Nothing in ZV Testserver's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does ZV Testserver run?
On Linux, ZV Testserver runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam updates it for you.
Is ZV Testserver online, and how reliable is it?
Currently offline, ZV Testserver was last seen 35 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is ZV Testserver located?
A region is not published by ZV Testserver. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 94.130.131.174:31205.
How to join
How do I join ZV Testserver?
To connect directly, open Rust's console with F1 and type client.connect 94.130.131.174:31205; or press Launch Rust on this page and Steam opens Rust and joins for you.