Rust PopulationField survey · Rust servers
Observing 33,246 players 11,665 servers 2,811 with someone on 81 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,887habitat unknownfirst seen 27 Oct 2026

UnityVault Local Test

Offline 94.145.179.66:28015 checked 1d ago

moddedcarbon

Measurements

Players now
1/ 5
= 1 player
20% full
7-day average
1
peak 3
Rank
#6,887
top 31%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
0123405:0008:0012:0015:0018:0021:00Wiped Tue 27 Oct, 16:31 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:31 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does UnityVault Local Test rank against other Rust servers?

The last seven days of player hours place UnityVault Local Test at #6,887, within the top 31% of all ranked servers.

How busy is UnityVault Local Test?

We have no live count for UnityVault Local Test right now. It was last seen 30 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 3. The busiest hour in the last 48 was 19:00 UTC, when an average of 3 players were on.

Lists and tags

What do the server tags on UnityVault Local Test mean?

The game's server browser reads the tags UnityVault Local Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include UnityVault Local Test?

UnityVault Local Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.

Wipe schedule

What is the wipe schedule on UnityVault Local Test?

Too few wipes are on record for UnityVault Local Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 35 hours ago, that is how long the current world has stood.

Map and rules

Which map does UnityVault Local Test run?

The map on UnityVault Local Test is procedural, made by the game.

What are the rules and settings on UnityVault Local Test?

Nothing in UnityVault Local Test's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does UnityVault Local Test run?

The setup is Rust network protocol 2635 and build 168909 on Windows for UnityVault Local Test. Your game needs the same protocol to join; Steam takes care of updating it.

Is UnityVault Local Test online, and how reliable is it?

Currently offline, UnityVault Local Test was last seen 30 hours ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. It was first seen by Rust Population on 27 October 2026.

Where is UnityVault Local Test located?

Nothing published by UnityVault Local Test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 94.145.179.66:28015.

Getting in

How do I join UnityVault Local Test?

To connect directly, open Rust's console with F1 and type client.connect 94.145.179.66:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.