nameserver
Offline 94.156.181.77:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does nameserver rank against other Rust servers?
By player hours over the last seven days, nameserver places at #10,321, within the top 46% of ranked servers.
How busy is nameserver?
We have no live count for nameserver right now. It was last seen 4 days 12 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on nameserver mean?
What the game's server browser reads from nameserver is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): You can join up to 15 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include nameserver?
nameserver appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on nameserver?
Its rhythm cannot be told yet: too few of nameserver's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 6 hours ago the current world was made.
Map and rules
Which map does nameserver run?
nameserver uses a map the game generates: procedural.
What are the rules and settings on nameserver?
The name tells you nothing about gather rates: nameserver states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does nameserver run?
On Windows, nameserver runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is nameserver online, and how reliable is it?
Currently offline, nameserver was last seen 4 days 12 hours ago. Over the last 5 full days, 4 of 120 hours were online, or 3%. It was first seen by Rust Population on 23 October 2026.
Where is nameserver located?
No region is published by nameserver. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 94.156.181.77:28015.
How to join
How do I join nameserver?
Either enter client.connect 94.156.181.77:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.