Rust Devblog Server
Offline 94.229.16.35:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Devblog Server rank against other Rust servers?
By player hours over the last seven days, Rust Devblog Server places at #15,443, within the top 71% of ranked servers.
How busy is Rust Devblog Server?
Rust Devblog Server is offline at this count; we last saw it 15 days 14 hours ago.
Lists and tags
What do the server tags on Rust Devblog Server mean?
What the game's server browser reads from Rust Devblog Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Devblog Server?
These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y and it will show up.
Wipe schedule
What does wipe day look like on Rust Devblog Server?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Rust Devblog Server?
Its rhythm cannot be told yet: too few of Rust Devblog Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 days 14 hours ago the current world was made.
Settings
Which map does Rust Devblog Server run?
The map on Rust Devblog Server is procedural, made by the game.
What are the rules and settings on Rust Devblog Server?
The name tells you nothing about gather rates: Rust Devblog Server states none. No group limit is published. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Devblog Server online, and how reliable is it?
Currently offline, Rust Devblog Server was last seen 15 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 12 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 94.229.16.35:28015 is where it lives.
Getting in
How do I join Rust Devblog Server?
Either enter client.connect 94.229.16.35:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.