Rust PopulationField survey · Rust servers
Observing 61,775 players 11,739 servers 3,380 with someone on 186 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,982habitat unknownfirst seen 24 Sep 2026

Rust Devblog Server

Offline 94.229.18.118:28015 checked 34d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,982
top 71%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Devblog Server rank against other Rust servers?

By player hours over the last seven days, Rust Devblog Server places at #15,982, within the top 71% of ranked servers.

How busy is Rust Devblog Server?

We have no live count for Rust Devblog Server right now. It was last seen 34 days 15 hours ago.

Lists and tags

What do the server tags on Rust Devblog Server mean?

What the game's server browser reads from Rust Devblog Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; v2362 (Protocol): The protocol is 2362; a different version will not connect; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rust Devblog Server?

These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Wipe notes

What is the wipe schedule on Rust Devblog Server?

The record holds too few of Rust Devblog Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 36 days 16 hours ago.

Map and rules

Which map does Rust Devblog Server run?

The map on Rust Devblog Server is procedural, made by the game.

What are the rules and settings on Rust Devblog Server?

Nothing in Rust Devblog Server's name says how gather works. You will find no published group limit here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Rust Devblog Server run?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Steam updates your game automatically, but you need the same protocol to join.

Is Rust Devblog Server online, and how reliable is it?

We last saw Rust Devblog Server 34 days 15 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 24 September 2026.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 94.229.18.118:28015 is where it lives.

How to join

How do I join Rust Devblog Server?

Open the console with F1 in Rust and enter client.connect 94.229.18.118:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
v2362
Protocol The protocol is 2362; a different version will not connect.
ptrak
Networking RakNet is the network layer here, as standard for the game.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Other

hil2cpp
Custom tag The owner or a plugin applied this tag, which is not standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.