Rust Devblog Server
Offline 94.229.18.11:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Devblog Server rank against other Rust servers?
Over the past week it ranks #15,828 for player hours, which puts Rust Devblog Server in the top 72% of all ranked servers.
How busy is Rust Devblog Server?
Rust Devblog Server is offline at this count; we last saw it 18 days 12 hours ago.
Lists and tags
What do the server tags on Rust Devblog Server mean?
What the game's server browser reads from Rust Devblog Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; v2362 (Protocol): Your game needs the same version, protocol 2362, to join; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Devblog Server?
These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y and it will show up.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Its rhythm cannot be told yet: too few of Rust Devblog Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 30 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Devblog Server run?
A procedural map, generated by the game, is in use on Rust Devblog Server.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. No group limit is published. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Rust Devblog Server run?
The setup is Rust network protocol 2362 on Windows for Rust Devblog Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Devblog Server online, and how reliable is it?
We last saw Rust Devblog Server 18 days 12 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 10 October 2026.
Where is Rust Devblog Server located?
A region is not published by Rust Devblog Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 94.229.18.11:28015 is where it lives.
How to join
How do I join Rust Devblog Server?
To connect directly, open Rust's console with F1 and type client.connect 94.229.18.11:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.