Rust Devblog Server
Offline 94.229.18.211:28015 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Devblog Server rank against other Rust servers?
By player hours over the last seven days, Rust Devblog Server places at #16,968, within the top 71% of ranked servers.
How busy is Rust Devblog Server?
Rust Devblog Server is offline at this count; we last saw it 31 days 4 hours ago.
Lists and tags
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2362 (Protocol): Your game needs the same version, protocol 2362, to join; ptrak (Networking): The standard network layer, RakNet, is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Devblog Server?
On Rust Population, Rust Devblog Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 36 days 3 hours ago, that is how long the current world has stood.
Settings
Which map does Rust Devblog Server run?
The map on Rust Devblog Server is procedural, made by the game.
What are the rules and settings on Rust Devblog Server?
The name tells you nothing about gather rates: Rust Devblog Server states none. No group limit is published. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Rust Devblog Server run?
The setup is Rust network protocol 2362 on Windows for Rust Devblog Server. The protocol must match for you to join, and Steam updates it for you.
Is Rust Devblog Server online, and how reliable is it?
Offline at the moment, Rust Devblog Server was last seen 31 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 27 September 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 94.229.18.211:28015 is where it lives.
Getting in
How do I join Rust Devblog Server?
Open the console with F1 in Rust and enter client.connect 94.229.18.211:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.