Rust PopulationField survey · Rust servers
Observing 34,137 players 11,669 servers 2,836 with someone on 86 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,668habitat unknownfirst seen 11 Oct 2026

Rust Devblog Server

Offline 94.229.18.9:28015 checked 17d ago

moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,668
top 71%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Devblog Server rank against other Rust servers?

The last seven days of player hours place Rust Devblog Server at #15,668, within the top 71% of all ranked servers.

How busy is Rust Devblog Server?

Rust Devblog Server is offline at this count; we last saw it 17 days 4 hours ago.

Lists and tags

What do the server tags on Rust Devblog Server mean?

What the game's server browser reads from Rust Devblog Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; v2362 (Protocol): The protocol is 2362; a different version will not connect; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; hil2cpp (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rust Devblog Server?

Rust Devblog Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y and it will show up.

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

The record holds too few of Rust Devblog Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 17 days 4 hours ago.

Map and rules

Which map does Rust Devblog Server run?

Rust Devblog Server uses a map the game generates: procedural.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. The group limit goes unstated. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, is not running.

About the server

Which version of Rust does Rust Devblog Server run?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam updates your game automatically, but you need the same protocol to join.

Is Rust Devblog Server online, and how reliable is it?

Offline at the moment, Rust Devblog Server was last seen 17 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 11 October 2026.

Where is Rust Devblog Server located?

A region is not published by Rust Devblog Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 94.229.18.9:28015 is where it lives.

Getting in

How do I join Rust Devblog Server?

Either enter client.connect 94.229.18.9:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
v2362
Protocol The protocol is 2362; a different version will not connect.
ptrak
Networking RakNet is the network layer here, as standard for the game.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Other

hil2cpp
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.
stok
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.