Rust PopulationField survey · Rust servers
Observing 32,367 players 11,640 servers 2,784 with someone on 73 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,349habitat unknownfirst seen 22 Oct 2026

Rust Devblog Server

Offline 94.229.19.113:28015 checked 6d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Devblog Server rank against other Rust servers?

Over the past week it ranks #15,349 for player hours, which puts Rust Devblog Server in the top 69% of all ranked servers.

How busy is Rust Devblog Server?

At this count Rust Devblog Server is offline, with its last sighting 6 days 22 hours ago. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on Rust Devblog Server mean?

These are the tags Rust Devblog Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; v2362 (Protocol): The protocol is 2362; a different version will not connect; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rust Devblog Server?

Rust Devblog Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

Its rhythm cannot be told yet: too few of Rust Devblog Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 31 days 4 hours ago, that is how long the current world has stood.

Map and rules

Which map does Rust Devblog Server run?

The map on Rust Devblog Server is procedural, made by the game.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. No group limit is published. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat off: VAC.

Server details

Which version of Rust does Rust Devblog Server run?

The setup is Rust network protocol 2362 on Windows for Rust Devblog Server. The protocol must match for you to join, and Steam updates it for you.

Is Rust Devblog Server online, and how reliable is it?

We last saw Rust Devblog Server 6 days 22 hours ago, and it is offline now. Over the last 6 full days, 0 of 144 hours were online, or 0%. It was first seen by Rust Population on 22 October 2026.

Where is Rust Devblog Server located?

Nothing published by Rust Devblog Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 94.229.19.113:28015.

Getting in

How do I join Rust Devblog Server?

To connect directly, open Rust's console with F1 and type client.connect 94.229.19.113:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
v2362
Protocol The protocol is 2362; a different version will not connect.
ptrak
Networking RakNet is the network layer here, as standard for the game.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Other

hil2cpp
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.
stok
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.