Prototype 17 Server
Offline 94.229.19.79:28015 checked 37d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 17:27 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Prototype 17 Server rank against other Rust servers?
Over the past week it ranks #15,481 for player hours, which puts Prototype 17 Server in the top 67% of all ranked servers.
How busy is Prototype 17 Server?
At this count Prototype 17 Server is offline, with its last sighting 37 days 18 hours ago.
Tags
What do the server tags on Prototype 17 Server mean?
These are the tags Prototype 17 Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game needs the same version, protocol 2362, to join; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; hil2cpp (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Prototype 17 Server?
Prototype 17 Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Wipe schedule
What does wipe day look like on Prototype 17 Server?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Prototype 17 Server?
Its rhythm cannot be told yet: too few of Prototype 17 Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 37 days 20 hours ago.
Map and rules
Which map does Prototype 17 Server run?
A procedural map, generated by the game, is in use on Prototype 17 Server.
What are the rules and settings on Prototype 17 Server?
No gather rate appears in the name of Prototype 17 Server. You will find no published group limit here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Prototype 17 Server run?
The setup is Rust network protocol 2362 on Windows for Prototype 17 Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Prototype 17 Server online, and how reliable is it?
Currently offline, Prototype 17 Server was last seen 37 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 21 September 2026.
Where is Prototype 17 Server located?
No region is published by Prototype 17 Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 94.229.19.79:28015.
How to join
How do I join Prototype 17 Server?
To connect directly, open Rust's console with F1 and type client.connect 94.229.19.79:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.