RustDev
Offline 94.229.26.182:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustDev rank against other Rust servers?
By player hours over the last seven days, RustDev places at #15,869, within the top 72% of ranked servers.
How busy is RustDev?
RustDev is offline at this count; we last saw it 17 days 17 hours ago.
Tags
What do the server tags on RustDev mean?
What the game's server browser reads from RustDev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game needs the same version, protocol 2362, to join; ptrak (Networking): The standard network layer, RakNet, is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; hil2cpp (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustDev?
RustDev appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Wipe schedule
What is the wipe schedule on RustDev?
Its rhythm cannot be told yet: too few of RustDev's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 30 days 11 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustDev run?
A procedural map, generated by the game, is in use on RustDev.
What are the rules and settings on RustDev?
The name tells you nothing about gather rates: RustDev states none. The group limit goes unstated. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does RustDev run?
Rust network protocol 2362 on Windows is what RustDev uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustDev online, and how reliable is it?
We last saw RustDev 17 days 17 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 10 October 2026.
Where is RustDev located?
A region is not published by RustDev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 94.229.26.182:28015.
Getting in
How do I join RustDev?
Either enter client.connect 94.229.26.182:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.