Rust Devblog Server
Offline 94.229.27.161:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Devblog Server rank against other Rust servers?
By player hours over the last seven days, Rust Devblog Server places at #14,089, within the top 65% of ranked servers.
How busy is Rust Devblog Server?
Rust Devblog Server is offline at this count; we last saw it 12 days 15 hours ago.
Tags
What do the server tags on Rust Devblog Server mean?
What the game's server browser reads from Rust Devblog Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2362 (Protocol): Your game needs the same version, protocol 2362, to join; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Devblog Server?
On Rust Population, Rust Devblog Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y and it will show up.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 30 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Devblog Server run?
A procedural map, generated by the game, is in use on Rust Devblog Server.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Rust Devblog Server run?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match for you to join, and Steam updates it for you.
Is Rust Devblog Server online, and how reliable is it?
Currently offline, Rust Devblog Server was last seen 12 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 94.229.27.161:28015.
Getting in
How do I join Rust Devblog Server?
To connect directly, open Rust's console with F1 and type client.connect 94.229.27.161:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.