Rust PopulationField survey · Rust servers
Observing 79,944 players 11,805 servers 3,786 with someone on 105 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,089habitat unknownfirst seen 16 Oct 2026

Rust Devblog Server

Offline 94.229.27.161:28015 checked 12d ago

moddedcarbon

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#14,089
top 65%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Devblog Server rank against other Rust servers?

By player hours over the last seven days, Rust Devblog Server places at #14,089, within the top 65% of ranked servers.

How busy is Rust Devblog Server?

Rust Devblog Server is offline at this count; we last saw it 12 days 15 hours ago.

Tags

What do the server tags on Rust Devblog Server mean?

What the game's server browser reads from Rust Devblog Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2362 (Protocol): Your game needs the same version, protocol 2362, to join; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rust Devblog Server?

On Rust Population, Rust Devblog Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y and it will show up.

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 30 days 20 hours ago, that is how long the current world has stood.

Map and rules

Which map does Rust Devblog Server run?

A procedural map, generated by the game, is in use on Rust Devblog Server.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does Rust Devblog Server run?

On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match for you to join, and Steam updates it for you.

Is Rust Devblog Server online, and how reliable is it?

Currently offline, Rust Devblog Server was last seen 12 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 94.229.27.161:28015.

Getting in

How do I join Rust Devblog Server?

To connect directly, open Rust's console with F1 and type client.connect 94.229.27.161:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
v2362
Protocol Your game needs the same version, protocol 2362, to join.
ptrak
Networking RakNet is the network layer here, as standard for the game.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Other

hil2cpp
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.
stok
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.