Local Test Server
Offline 94.238.178.155:28015 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Test Server rank against other Rust servers?
The last seven days of player hours place Local Test Server at #15,076, within the top – of all ranked servers.
How busy is Local Test Server?
At this count Local Test Server is offline, with its last sighting 42 days 13 hours ago.
Tags
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Test Server?
These Rust Population lists include Local Test Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Local Test Server?
The record holds too few of Local Test Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 43 days 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does Local Test Server run?
Local Test Server uses a map the game generates: procedural.
What are the rules and settings on Local Test Server?
No gather rate appears in the name of Local Test Server. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Local Test Server run?
The setup is Rust network protocol 2633 and build 163794 on Windows for Local Test Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Test Server online, and how reliable is it?
We last saw Local Test Server 42 days 13 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 14 September 2026, Rust Population saw it for the first time.
Where is Local Test Server located?
Nothing published by Local Test Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 94.238.178.155:28015.
Getting in
How do I join Local Test Server?
Either enter client.connect 94.238.178.155:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.