Rust PopulationField survey · Rust servers
Observing 67,203 players 11,751 servers 3,396 with someone on 207 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,040habitat unknownfirst seen 16 Oct 2026

Rust Devblog Server

Offline 94.249.198.156:28015 checked 5d ago

moddedcarbon

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak 1
Rank
#12,040
top 54%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Devblog Server rank against other Rust servers?

Over the past week it ranks #12,040 for player hours, which puts Rust Devblog Server in the top 54% of all ranked servers.

How busy is Rust Devblog Server?

We have no live count for Rust Devblog Server right now. It was last seen 5 days 13 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.

Lists and tags

What do the server tags on Rust Devblog Server mean?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust Devblog Server?

These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Wipe notes

What is the wipe schedule on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 31 days 23 hours ago, that is how long the current world has stood.

Settings

Which map does Rust Devblog Server run?

Rust Devblog Server uses a map the game generates: procedural.

What are the rules and settings on Rust Devblog Server?

The name tells you nothing about gather rates: Rust Devblog Server states none. No group limit is published. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does Rust Devblog Server run?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Steam updates your game automatically, but you need the same protocol to join.

Is Rust Devblog Server online, and how reliable is it?

Currently offline, Rust Devblog Server was last seen 5 days 13 hours ago. It was up 9% of the time over the last 7 full days, 15 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 94.249.198.156:28015 is where it lives.

Getting in

How do I join Rust Devblog Server?

To connect directly, open Rust's console with F1 and type client.connect 94.249.198.156:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
v2362
Protocol To join, your game must match protocol 2362.
ptrak
Networking RakNet is the network layer here, as standard for the game.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Other

hil2cpp
Custom tag The owner or a plugin applied this tag, which is not standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.