Rust Devblog Server
Offline 94.249.198.156:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Devblog Server rank against other Rust servers?
Over the past week it ranks #12,040 for player hours, which puts Rust Devblog Server in the top 54% of all ranked servers.
How busy is Rust Devblog Server?
We have no live count for Rust Devblog Server right now. It was last seen 5 days 13 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): RakNet is the network layer here, as standard for the game; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Devblog Server?
These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Wipe notes
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 31 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does Rust Devblog Server run?
Rust Devblog Server uses a map the game generates: procedural.
What are the rules and settings on Rust Devblog Server?
The name tells you nothing about gather rates: Rust Devblog Server states none. No group limit is published. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Steam updates your game automatically, but you need the same protocol to join.
Is Rust Devblog Server online, and how reliable is it?
Currently offline, Rust Devblog Server was last seen 5 days 13 hours ago. It was up 9% of the time over the last 7 full days, 15 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 94.249.198.156:28015 is where it lives.
Getting in
How do I join Rust Devblog Server?
To connect directly, open Rust's console with F1 and type client.connect 94.249.198.156:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.