Rust Laboratory - BossBase Mod2 v21 Sunlight Test
Offline 94.249.205.37:28915 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Laboratory - BossBase Mod2 v21 Sunlight Test rank against other Rust servers?
Over the past week it ranks #8,655 for player hours, which puts Rust Laboratory - BossBase Mod2 v21 Sunlight Test in the top 39% of all ranked servers.
How busy is Rust Laboratory - BossBase Mod2 v21 Sunlight Test?
At this count Rust Laboratory - BossBase Mod2 v21 Sunlight Test is offline, with its last sighting 28 hours ago. Seven days of counting give an average of 1 players and a peak of 1. Look at the last 48 hours and 08:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Rust Laboratory - BossBase Mod2 v21 Sunlight Test mean?
What the game's server browser reads from Rust Laboratory - BossBase Mod2 v21 Sunlight Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Laboratory - BossBase Mod2 v21 Sunlight Test?
These Rust Population lists include Rust Laboratory - BossBase Mod2 v21 Sunlight Test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Rust Laboratory - BossBase Mod2 v21 Sunlight Test?
Its rhythm cannot be told yet: too few of Rust Laboratory - BossBase Mod2 v21 Sunlight Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 4 days 19 hours ago.
Settings
What are the rules and settings on Rust Laboratory - BossBase Mod2 v21 Sunlight Test?
Nothing in Rust Laboratory - BossBase Mod2 v21 Sunlight Test's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Rust Laboratory - BossBase Mod2 v21 Sunlight Test run?
On Windows, Rust Laboratory - BossBase Mod2 v21 Sunlight Test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is Rust Laboratory - BossBase Mod2 v21 Sunlight Test online, and how reliable is it?
Offline at the moment, Rust Laboratory - BossBase Mod2 v21 Sunlight Test was last seen 28 hours ago. Over the last 4 full days, 10 of 96 hours were online, or 10%. It was first seen by Rust Population on 24 October 2026.
Where is Rust Laboratory - BossBase Mod2 v21 Sunlight Test located?
Nothing published by Rust Laboratory - BossBase Mod2 v21 Sunlight Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 94.249.205.37:28915.
Getting in
How do I join Rust Laboratory - BossBase Mod2 v21 Sunlight Test?
Either enter client.connect 94.249.205.37:28915 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.