Rust PopulationField survey · Rust servers
Observing 37,024 players 11,692 servers 2,928 with someone on 87 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,348habitat unknownfirst seen 21 Oct 2026

Eternal Rust | DEV

Offline 94.67.123.111:28015 checked 7d ago

moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Eternal Rust | DEV rank against other Rust servers?

Over the past week it ranks #15,348 for player hours, which puts Eternal Rust | DEV in the top 69% of all ranked servers.

How busy is Eternal Rust | DEV?

Eternal Rust | DEV is offline at this count; we last saw it 7 days 5 hours ago.

Tags

What do the server tags on Eternal Rust | DEV mean?

What the game's server browser reads from Eternal Rust | DEV is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts6 (Group limit): The team limit is 6; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Eternal Rust | DEV?

On Rust Population, Eternal Rust | DEV is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on Eternal Rust | DEV?

Too few wipes are on record for Eternal Rust | DEV to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 7 hours ago, that is how long the current world has stood.

Map and rules

Which map does Eternal Rust | DEV run?

The map on Eternal Rust | DEV is procedural, made by the game.

What are the rules and settings on Eternal Rust | DEV?

The name tells you nothing about gather rates: Eternal Rust | DEV states none. A group may hold 6 players at most. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Eternal Rust | DEV run?

Rust network protocol 2634 and build 167781 on Windows is what Eternal Rust | DEV uses. Steam updates your game automatically, but you need the same protocol to join.

Is Eternal Rust | DEV online, and how reliable is it?

We last saw Eternal Rust | DEV 7 days 5 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.

Where is Eternal Rust | DEV located?

No region is published by Eternal Rust | DEV. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 94.67.123.111:28015.

Getting in

How do I join Eternal Rust | DEV?

To connect directly, open Rust's console with F1 and type client.connect 94.67.123.111:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts6
Group limit The team limit is 6.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.