ANCHOR TEST - local stand
Offline 95.105.76.2:28115 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:28 UTC25d ago | 0 | – | running | 0 |
| Thu 24 Sep, 17:31 UTC34d ago | 0 | – | 9.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ANCHOR TEST - local stand rank against other Rust servers?
The last seven days of player hours place ANCHOR TEST - local stand at #16,009, within the top 71% of all ranked servers.
How busy is ANCHOR TEST - local stand?
At this count ANCHOR TEST - local stand is offline, with its last sighting 25 days 4 hours ago.
Tags
What do the server tags on ANCHOR TEST - local stand mean?
The game's server browser reads the tags ANCHOR TEST - local stand publishes: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ANCHOR TEST - local stand?
These Rust Population lists include ANCHOR TEST - local stand: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on ANCHOR TEST - local stand?
Across its recent wipes the busiest crowds averaged 0 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on ANCHOR TEST - local stand?
Its rhythm cannot be told yet: too few of ANCHOR TEST - local stand's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 5 hours ago.
Map and rules
Which map does ANCHOR TEST - local stand run?
A procedural map, generated by the game, is in use on ANCHOR TEST - local stand.
What are the rules and settings on ANCHOR TEST - local stand?
The name tells you nothing about gather rates: ANCHOR TEST - local stand states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does ANCHOR TEST - local stand run?
Rust network protocol 2634 and build 166652 on Windows is what ANCHOR TEST - local stand uses. Steam updates your game automatically, but you need the same protocol to join.
Is ANCHOR TEST - local stand online, and how reliable is it?
Offline at the moment, ANCHOR TEST - local stand was last seen 25 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 24 September 2026.
Where is ANCHOR TEST - local stand located?
A region is not published by ANCHOR TEST - local stand. Rust Population does not look up where the machine stands; it shows where the server says it is. 95.105.76.2:28115 is where it lives.
How to join
How do I join ANCHOR TEST - local stand?
Open the console with F1 in Rust and enter client.connect 95.105.76.2:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.