KILLFEED-ISOLATED
Offline 95.182.82.154:28925 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 09:23 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does KILLFEED-ISOLATED rank against other Rust servers?
By player hours over the last seven days, KILLFEED-ISOLATED places at #15,311, within the top 70% of ranked servers.
How busy is KILLFEED-ISOLATED?
KILLFEED-ISOLATED is offline at this count; we last saw it 9 days 1 hours ago.
Tags
What do the server tags on KILLFEED-ISOLATED mean?
The game's server browser reads the tags KILLFEED-ISOLATED publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include KILLFEED-ISOLATED?
On Rust Population, KILLFEED-ISOLATED is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on KILLFEED-ISOLATED?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on KILLFEED-ISOLATED?
Too few wipes are on record for KILLFEED-ISOLATED to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does KILLFEED-ISOLATED run?
KILLFEED-ISOLATED uses a map the game generates: procedural.
What are the rules and settings on KILLFEED-ISOLATED?
No gather rate appears in the name of KILLFEED-ISOLATED. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does KILLFEED-ISOLATED run?
The setup is Rust network protocol 2634 and build 167781 on Windows for KILLFEED-ISOLATED. The protocol must match for you to join, and Steam updates it for you.
Is KILLFEED-ISOLATED online, and how reliable is it?
Offline at the moment, KILLFEED-ISOLATED was last seen 9 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 17 October 2026, Rust Population saw it for the first time.
Where is KILLFEED-ISOLATED located?
No region is published by KILLFEED-ISOLATED. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 95.182.82.154:28925.
Getting in
How do I join KILLFEED-ISOLATED?
Open the console with F1 in Rust and enter client.connect 95.182.82.154:28925. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.