f3nta1 server
Offline 95.188.155.105:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 18:45 UTC38d ago | 1 | – | running | 1 |
| Sun 20 Sep, 10:43 UTC39d ago | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does f3nta1 server rank against other Rust servers?
Over the past week it ranks #13,288 for player hours, which puts f3nta1 server in the top 58% of all ranked servers.
How busy is f3nta1 server?
f3nta1 server is offline at this count; we last saw it 38 days 3 hours ago.
Lists and tags
What do the server tags on f3nta1 server mean?
The game's server browser reads the tags f3nta1 server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): The game build is 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include f3nta1 server?
f3nta1 server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on f3nta1 server?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 14 hours into the latest wipe.
What is the wipe schedule on f3nta1 server?
Too few wipes are on record for f3nta1 server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 38 days 17 hours ago the current world was made.
Settings
Which map does f3nta1 server run?
A procedural map, generated by the game, is in use on f3nta1 server.
What are the rules and settings on f3nta1 server?
The name tells you nothing about gather rates: f3nta1 server states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does f3nta1 server run?
The setup is Rust network protocol 2633 and build 164530 on Linux for f3nta1 server. Your game needs the same protocol to join; Steam takes care of updating it.
Is f3nta1 server online, and how reliable is it?
We last saw f3nta1 server 38 days 3 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 19 September 2026.
Where is f3nta1 server located?
No region is published by f3nta1 server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 95.188.155.105:28015.
Getting in
How do I join f3nta1 server?
Open the console with F1 in Rust and enter client.connect 95.188.155.105:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.