Rust Devblog 297 | Private
Offline 95.189.244.110:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 1 Nov, 18:50 UTC2d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Devblog 297 | Private rank against other Rust servers?
Over the past week it ranks #15,960 for player hours, which puts Rust Devblog 297 | Private in the top 70% of all ranked servers.
How busy is Rust Devblog 297 | Private?
We have no live count for Rust Devblog 297 | Private right now. It was last seen 2 days 19 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Rust Devblog 297 | Private mean?
These are the tags Rust Devblog 297 | Private publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2592 (Protocol): Your game needs the same version, protocol 2592, to join; cs124991 (Build): The game build is 124991; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Devblog 297 | Private?
On Rust Population, Rust Devblog 297 | Private is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Wipe schedule
What does wipe day look like on Rust Devblog 297 | Private?
Averaged over recent wipes, 0 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Rust Devblog 297 | Private?
Its rhythm cannot be told yet: too few of Rust Devblog 297 | Private's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 2 days 20 hours ago.
Settings
Which map does Rust Devblog 297 | Private run?
Rust Devblog 297 | Private uses a map the game generates: procedural.
What are the rules and settings on Rust Devblog 297 | Private?
The name tells you nothing about gather rates: Rust Devblog 297 | Private states none. No group limit is published. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rust Devblog 297 | Private run?
On Linux, Rust Devblog 297 | Private runs Rust network protocol 2592 and build 124991. The protocol must match for you to join, and Steam updates it for you.
Is Rust Devblog 297 | Private online, and how reliable is it?
Offline at the moment, Rust Devblog 297 | Private was last seen 2 days 19 hours ago. It was up 0% of the time over the last 2 full days, 0 out of 48 hours. The first sighting by Rust Population was on 1 November 2026.
Where is Rust Devblog 297 | Private located?
Nothing published by Rust Devblog 297 | Private states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 95.189.244.110:28015.
How to join
How do I join Rust Devblog 297 | Private?
Open the console with F1 in Rust and enter client.connect 95.189.244.110:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.