ZMADHOUSE PVE
Online 95.216.228.189:7781 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:01 UTC10d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ZMADHOUSE PVE rank against other Rust servers?
By player hours over the last seven days, ZMADHOUSE PVE places at #10,305, within the top 46% of ranked servers.
How busy is ZMADHOUSE PVE?
ZMADHOUSE PVE holds 0 players at the moment, out of 70 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 06:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on ZMADHOUSE PVE mean?
These are the tags ZMADHOUSE PVE publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): The server has 70 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ZMADHOUSE PVE?
On Rust Population, ZMADHOUSE PVE is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on ZMADHOUSE PVE?
Averaged over recent wipes, 3 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on ZMADHOUSE PVE?
The record holds too few of ZMADHOUSE PVE's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 10 hours ago the current world was made.
Settings
Which map does ZMADHOUSE PVE run?
A procedural map of size 3,500 from seed 2147483647, generated by the game, is in use on ZMADHOUSE PVE. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on ZMADHOUSE PVE?
Nothing in ZMADHOUSE PVE's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does ZMADHOUSE PVE run?
Rust network protocol 2635 and build 168909 on Windows is what ZMADHOUSE PVE uses. Steam updates your game automatically, but you need the same protocol to join.
Does ZMADHOUSE PVE run smoothly?
It ran at 113 server fps on average over the last 48 hours, and never went below 90. Up to 76,405 entities were present, counting buildings, deployables and everything else. Memory use peaked at 5,247 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is ZMADHOUSE PVE online, and how reliable is it?
ZMADHOUSE PVE is up and running at the moment. The uptime it reports suggests a restart roughly 6 days 17 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 October 2026.
Where is ZMADHOUSE PVE located?
A region is not published by ZMADHOUSE PVE. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 95.216.228.189:7781.
Getting in
How do I join ZMADHOUSE PVE?
To connect directly, open Rust's console with F1 and type client.connect 95.216.228.189:7781; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://www.gameserverapp.com.