Rust PopulationField survey · Rust servers
Observing 36,576 players 11,621 servers 2,894 with someone on 57 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,967habitat unknownfirst seen 13 Sep 2026

PROJECT ZERO | Story Co-op Survival

Offline 95.216.93.121:28015 checked 23d ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does PROJECT ZERO | Story Co-op Survival rank against other Rust servers?

Over the past week it ranks #15,967 for player hours, which puts PROJECT ZERO | Story Co-op Survival in the top 71% of all ranked servers.

How busy is PROJECT ZERO | Story Co-op Survival?

We have no live count for PROJECT ZERO | Story Co-op Survival right now. It was last seen 23 days 9 hours ago.

Tags

What do the server tags on PROJECT ZERO | Story Co-op Survival mean?

What the game's server browser reads from PROJECT ZERO | Story Co-op Survival is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2632 (Protocol): Your game needs the same version, protocol 2632, to join; cs162434 (Build): Game build: 162434; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include PROJECT ZERO | Story Co-op Survival?

On Rust Population, PROJECT ZERO | Story Co-op Survival is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on PROJECT ZERO | Story Co-op Survival?

Its rhythm cannot be told yet: too few of PROJECT ZERO | Story Co-op Survival's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 55 days 9 hours ago, that is how long the current world has stood.

Settings

Which map does PROJECT ZERO | Story Co-op Survival run?

A procedural map of size 3,500 from seed 20470317, generated by the game, is in use on PROJECT ZERO | Story Co-op Survival. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on PROJECT ZERO | Story Co-op Survival?

The name tells you nothing about gather rates: PROJECT ZERO | Story Co-op Survival states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does PROJECT ZERO | Story Co-op Survival run?

On Linux, PROJECT ZERO | Story Co-op Survival runs Rust network protocol 2632 and build 162434. The protocol must match for you to join, and Steam updates it for you.

Is PROJECT ZERO | Story Co-op Survival online, and how reliable is it?

Currently offline, PROJECT ZERO | Story Co-op Survival was last seen 23 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.

Where is PROJECT ZERO | Story Co-op Survival located?

A region is not published by PROJECT ZERO | Story Co-op Survival. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 95.216.93.121:28015.

Getting in

How do I join PROJECT ZERO | Story Co-op Survival?

Either enter client.connect 95.216.93.121:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2632
Protocol Your game needs the same version, protocol 2632, to join.
cs162434
Build Game build: 162434.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.