PROJECT ZERO | Story Co-op Survival
Offline 95.216.93.121:28015 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PROJECT ZERO | Story Co-op Survival rank against other Rust servers?
Over the past week it ranks #15,967 for player hours, which puts PROJECT ZERO | Story Co-op Survival in the top 71% of all ranked servers.
How busy is PROJECT ZERO | Story Co-op Survival?
We have no live count for PROJECT ZERO | Story Co-op Survival right now. It was last seen 23 days 9 hours ago.
Tags
What do the server tags on PROJECT ZERO | Story Co-op Survival mean?
What the game's server browser reads from PROJECT ZERO | Story Co-op Survival is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2632 (Protocol): Your game needs the same version, protocol 2632, to join; cs162434 (Build): Game build: 162434; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PROJECT ZERO | Story Co-op Survival?
On Rust Population, PROJECT ZERO | Story Co-op Survival is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on PROJECT ZERO | Story Co-op Survival?
Its rhythm cannot be told yet: too few of PROJECT ZERO | Story Co-op Survival's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 55 days 9 hours ago, that is how long the current world has stood.
Settings
Which map does PROJECT ZERO | Story Co-op Survival run?
A procedural map of size 3,500 from seed 20470317, generated by the game, is in use on PROJECT ZERO | Story Co-op Survival. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on PROJECT ZERO | Story Co-op Survival?
The name tells you nothing about gather rates: PROJECT ZERO | Story Co-op Survival states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does PROJECT ZERO | Story Co-op Survival run?
On Linux, PROJECT ZERO | Story Co-op Survival runs Rust network protocol 2632 and build 162434. The protocol must match for you to join, and Steam updates it for you.
Is PROJECT ZERO | Story Co-op Survival online, and how reliable is it?
Currently offline, PROJECT ZERO | Story Co-op Survival was last seen 23 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is PROJECT ZERO | Story Co-op Survival located?
A region is not published by PROJECT ZERO | Story Co-op Survival. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 95.216.93.121:28015.
Getting in
How do I join PROJECT ZERO | Story Co-op Survival?
Either enter client.connect 95.216.93.121:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.