Rust PopulationField survey · Rust servers
Observing 44,561 players 11,697 servers 3,120 with someone on 101 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,077habitat unknownfirst seen 13 Sep 2026

FarmRust Test Server

Online 95.217.145.85:30010 checked 9m ago

moddedoxide

Measurements

Players now
0/ 25
0% full
7-day average
1
peak 3
Rank
#4,077
top 18%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:03 UTC2d ago 1 – running 0
Mon 19 Oct, 00:20 UTC10d ago 3 held half 7.6 days 0
Sun 18 Oct, 12:00 UTC10d ago 3 – 0.5 days 0
Fri 16 Oct, 21:14 UTC12d ago 3 – 1.6 days 0
Thu 15 Oct, 20:22 UTC13d ago 3 – 1 days 0
Thu 15 Oct, 12:56 UTC13d ago 3 – 0.3 days 2
Sun 11 Oct, 08:50 UTC17d ago 2 held half 4.2 days 0
Fri 2 Oct, 06:50 UTC26d ago 4 halved by day 6 9.1 days 0
Thu 1 Oct, 18:01 UTC FW27d ago 4 – 0.5 days 1
Thu 1 Oct, 05:52 UTC27d ago 4 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does FarmRust Test Server rank against other Rust servers?

The last seven days of player hours place FarmRust Test Server at #4,077, within the top 18% of all ranked servers.

How busy is FarmRust Test Server?

Of its 25 slots, FarmRust Test Server is using 0 right now. Averaged over seven days, it drew 1 players and reached a peak of 3. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on FarmRust Test Server mean?

These are the tags FarmRust Test Server publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp25 (Max players): The server has 25 slots; ts50 (Group limit): Teams can have no more than 50 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs FarmRust Test Server?

FarmRust Test Server and 1 other server we track both publish a farmrust.com hostname, which points to one operator behind them.

Which Rust Population lists and filters include FarmRust Test Server?

These Rust Population lists include FarmRust Test Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe schedule

What does wipe day look like on FarmRust Test Server?

The busiest point of its recent wipes averaged 2 players. Peak came 0 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on FarmRust Test Server?

Irregular times are when FarmRust Test Server wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 2 days 10 hours ago.

Settings

Which map does FarmRust Test Server run?

FarmRust Test Server uses a map the game generates, procedural, at size 5,000 with seed 720144397. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on FarmRust Test Server?

The name tells you nothing about gather rates: FarmRust Test Server states none. Up to 50 players can team together. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does FarmRust Test Server run?

On Linux, FarmRust Test Server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does FarmRust Test Server run smoothly?

In the last 48 hours, it averaged 100 server fps, with a low of 95. The entity count reached 148,649: buildings, deployables and all other objects. Up to 5,539 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is FarmRust Test Server online, and how reliable is it?

Right now, FarmRust Test Server is online. Judging by the uptime it reports, the last restart was about 19 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.

Where is FarmRust Test Server located?

Nothing published by FarmRust Test Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 95.217.145.85:30010 is where it lives.

How to join

How do I join FarmRust Test Server?

To connect directly, open Rust's console with F1 and type client.connect 95.217.145.85:30010; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/NJP2dFaB2c.

Key to its markings

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp25
Max players The server has 25 slots.
ts50
Group limit Teams can have no more than 50 players.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.