RUSTLand Plugin Test
Online 95.217.75.83:38015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:01 UTC FW26d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RUSTLand Plugin Test rank against other Rust servers?
By player hours over the last seven days, RUSTLand Plugin Test places at #15,388, within the top 70% of ranked servers.
How busy is RUSTLand Plugin Test?
The count reads 0 players on RUSTLand Plugin Test, which has 5 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on RUSTLand Plugin Test mean?
What the game's server browser reads from RUSTLand Plugin Test is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RUSTLand Plugin Test?
These Rust Population lists include RUSTLand Plugin Test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on RUSTLand Plugin Test?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on RUSTLand Plugin Test?
RUSTLand Plugin Test wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 2 hours ago the current world was made.
Settings
Which map does RUSTLand Plugin Test run?
The map on RUSTLand Plugin Test is procedural, made by the game at size 2,500 from seed 3456346. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RUSTLand Plugin Test?
No gather rate appears in the name of RUSTLand Plugin Test. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RUSTLand Plugin Test run?
On Linux, RUSTLand Plugin Test runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does RUSTLand Plugin Test run smoothly?
It ran at 10 server fps on average over the last 48 hours, and never went below 10. Entities peaked at 31,413, including buildings, deployables and everything else. Memory use peaked at 3,011 MB. Players feel lag when fps is low and the entity count climbs.
Is RUSTLand Plugin Test online, and how reliable is it?
You will find RUSTLand Plugin Test online now. The uptime it reports suggests a restart roughly 13 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is RUSTLand Plugin Test located?
No region is published by RUSTLand Plugin Test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 95.217.75.83:38015.
Getting in
How do I join RUSTLand Plugin Test?
Open the console with F1 in Rust and enter client.connect 95.217.75.83:38015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://rustland.pl.