my test server
Offline 95.25.132.180:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does my test server rank against other Rust servers?
Over the past week it ranks #15,899 for player hours, which puts my test server in the top 70% of all ranked servers.
How busy is my test server?
We have no live count for my test server right now. It was last seen 27 days 9 hours ago.
Tags
What do the server tags on my test server mean?
What the game's server browser reads from my test server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): 15 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include my test server?
On Rust Population, my test server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on my test server?
Too few wipes are on record for my test server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 40 days 6 hours ago.
Map and rules
Which map does my test server run?
my test server uses a map the game generates: procedural.
What are the rules and settings on my test server?
The name tells you nothing about gather rates: my test server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does my test server run?
Rust network protocol 2633 and build 164530 on Windows is what my test server uses. Steam updates your game automatically, but you need the same protocol to join.
Is my test server online, and how reliable is it?
We last saw my test server 27 days 9 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 2 October 2026, Rust Population saw it for the first time.
Where is my test server located?
A region is not published by my test server. The location a server claims is what Rust Population shows, not the place where the machine stands. 95.25.132.180:28015 is where it lives.
Getting in
How do I join my test server?
Open the console with F1 in Rust and enter client.connect 95.25.132.180:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.