local
Offline 95.25.159.216:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does local rank against other Rust servers?
By player hours over the last seven days, local places at #8,824, within the top 40% of ranked servers.
How busy is local?
We have no live count for local right now. It was last seen 5 days 9 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on local mean?
What the game's server browser reads from local is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include local?
On Rust Population, local is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on local?
Too few wipes are on record for local to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 9 hours ago, that is how long the current world has stood.
Map and rules
Which map does local run?
A procedural map, generated by the game, is in use on local.
What are the rules and settings on local?
No gather rate appears in the name of local. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does local run?
Rust network protocol 2635 and build 168909 on Windows is what local uses. Steam updates your game automatically, but you need the same protocol to join.
Is local online, and how reliable is it?
Offline at the moment, local was last seen 5 days 9 hours ago. It was up 6% of the time over the last 7 full days, 10 out of 168 hours. On 2 October 2026, Rust Population saw it for the first time.
Where is local located?
A region is not published by local. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 95.25.159.216:28015.
Getting in
How do I join local?
To connect directly, open Rust's console with F1 and type client.connect 95.25.159.216:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.