Testing server
Offline 95.26.136.180:28015 checked 32d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testing server rank against other Rust servers?
By player hours over the last seven days, Testing server places at #15,361, within the top 67% of ranked servers.
How busy is Testing server?
At this count Testing server is offline, with its last sighting 32 days 5 hours ago.
Lists and tags
What do the server tags on Testing server mean?
These are the tags Testing server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Testing server?
Testing server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Testing server?
The record holds too few of Testing server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 34 days 5 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Testing server?
No gather rate appears in the name of Testing server. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Testing server run?
Rust network protocol 2633 and build 165217 on Windows is what Testing server uses. The protocol must match for you to join, and Steam updates it for you.
Is Testing server online, and how reliable is it?
Offline at the moment, Testing server was last seen 32 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 25 September 2026, Rust Population saw it for the first time.
Where is Testing server located?
Nothing published by Testing server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 95.26.136.180:28015.
Getting in
How do I join Testing server?
Either enter client.connect 95.26.136.180:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.