Testing server
Offline 95.26.139.239:28015 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testing server rank against other Rust servers?
The last seven days of player hours place Testing server at #16,058, within the top 69% of all ranked servers.
How busy is Testing server?
At this count Testing server is offline, with its last sighting 31 days 12 hours ago.
Lists and tags
What do the server tags on Testing server mean?
These are the tags Testing server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Testing server?
On Rust Population, Testing server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Testing server?
Too few wipes are on record for Testing server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 34 days 10 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Testing server?
The name tells you nothing about gather rates: Testing server states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Testing server run?
On Windows, Testing server runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing server online, and how reliable is it?
Currently offline, Testing server was last seen 31 days 12 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 26 September 2026, Rust Population saw it for the first time.
Where is Testing server located?
No region is published by Testing server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 95.26.139.239:28015 is where it lives.
How to join
How do I join Testing server?
Either enter client.connect 95.26.139.239:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.