Testing server
Offline 95.26.139.32:28015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testing server rank against other Rust servers?
Over the past week it ranks #12,979 for player hours, which puts Testing server in the top 60% of all ranked servers.
How busy is Testing server?
Testing server is offline at this count; we last saw it 14 days 5 hours ago.
Tags
What do the server tags on Testing server mean?
The game's server browser reads the tags Testing server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Testing server?
Testing server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Testing server?
Its rhythm cannot be told yet: too few of Testing server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 16 days 7 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Testing server?
The name tells you nothing about gather rates: Testing server states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Testing server run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Testing server. Steam updates your game automatically, but you need the same protocol to join.
Is Testing server online, and how reliable is it?
Offline at the moment, Testing server was last seen 14 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 14 October 2026.
Where is Testing server located?
Nothing published by Testing server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 95.26.139.32:28015.
How to join
How do I join Testing server?
To connect directly, open Rust's console with F1 and type client.connect 95.26.139.32:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.