Testing server
Offline 95.26.141.103:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testing server rank against other Rust servers?
Over the past week it ranks #13,159 for player hours, which puts Testing server in the top 59% of all ranked servers.
How busy is Testing server?
At this count Testing server is offline, with its last sighting 25 hours ago. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 16:00 UTC, averaging 1 players.
Tags
What do the server tags on Testing server mean?
What the game's server browser reads from Testing server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Testing server?
These Rust Population lists include Testing server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on Testing server?
Its rhythm cannot be told yet: too few of Testing server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 43 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Testing server?
No gather rate appears in the name of Testing server. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Testing server run?
On Windows, Testing server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing server online, and how reliable is it?
We last saw Testing server 25 hours ago, and it is offline now. It was first seen by Rust Population on 27 October 2026.
Where is Testing server located?
Nothing published by Testing server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 95.26.141.103:28015.
Getting in
How do I join Testing server?
Either enter client.connect 95.26.141.103:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.