My Test Server
Offline 95.26.171.228:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Test Server rank against other Rust servers?
Over the past week it ranks #15,388 for player hours, which puts My Test Server in the top 70% of all ranked servers.
How busy is My Test Server?
At this count My Test Server is offline, with its last sighting 3 days 20 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on My Test Server mean?
The game's server browser reads the tags My Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include My Test Server?
On Rust Population, My Test Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on My Test Server?
The record holds too few of My Test Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 3 days 21 hours ago.
Map and rules
Which map does My Test Server run?
The map on My Test Server is procedural, made by the game.
What are the rules and settings on My Test Server?
The name tells you nothing about gather rates: My Test Server states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does My Test Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for My Test Server. The protocol must match for you to join, and Steam updates it for you.
Is My Test Server online, and how reliable is it?
Currently offline, My Test Server was last seen 3 days 20 hours ago. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. On 23 October 2026, Rust Population saw it for the first time.
Where is My Test Server located?
No region is published by My Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 95.26.171.228:28015.
How to join
How do I join My Test Server?
Either enter client.connect 95.26.171.228:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.