RustStyle - Pelican
Offline 95.31.147.9:28026 checked 21h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustStyle - Pelican rank against other Rust servers?
By player hours over the last seven days, RustStyle - Pelican places at #15,399, within the top 69% of ranked servers.
How busy is RustStyle - Pelican?
We have no live count for RustStyle - Pelican right now. It was last seen 21 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on RustStyle - Pelican mean?
These are the tags RustStyle - Pelican publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustStyle - Pelican?
RustStyle - Pelican appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on RustStyle - Pelican?
The record holds too few of RustStyle - Pelican's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 7 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustStyle - Pelican run?
The map on RustStyle - Pelican is procedural, made by the game.
What are the rules and settings on RustStyle - Pelican?
Nothing in RustStyle - Pelican's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustStyle - Pelican run?
On Linux, RustStyle - Pelican runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustStyle - Pelican online, and how reliable is it?
Currently offline, RustStyle - Pelican was last seen 21 hours ago. The first sighting by Rust Population was on 27 October 2026.
Where is RustStyle - Pelican located?
No region is published by RustStyle - Pelican. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 95.31.147.9:28026.
How to join
How do I join RustStyle - Pelican?
Open the console with F1 in Rust and enter client.connect 95.31.147.9:28026. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.