[Persian] Milad Land
Offline 95.64.100.80:28015 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [Persian] Milad Land rank against other Rust servers?
The last seven days of player hours place [Persian] Milad Land at #14,180, within the top 61% of all ranked servers.
How busy is [Persian] Milad Land?
[Persian] Milad Land is offline at this count; we last saw it 31 days 16 hours ago.
Tags
What do the server tags on [Persian] Milad Land mean?
These are the tags [Persian] Milad Land publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [Persian] Milad Land?
[Persian] Milad Land appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on [Persian] Milad Land?
Its rhythm cannot be told yet: too few of [Persian] Milad Land's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 53 days 23 hours ago the current world was made.
Map and rules
Which map does [Persian] Milad Land run?
[Persian] Milad Land uses a map the game generates: procedural.
What are the rules and settings on [Persian] Milad Land?
The name tells you nothing about gather rates: [Persian] Milad Land states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [Persian] Milad Land run?
The setup is Rust network protocol 2633 and build 162929 on Windows for [Persian] Milad Land. The protocol must match for you to join, and Steam updates it for you.
Is [Persian] Milad Land online, and how reliable is it?
We last saw [Persian] Milad Land 31 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 24 September 2026, Rust Population saw it for the first time.
Where is [Persian] Milad Land located?
No region is published by [Persian] Milad Land. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 95.64.100.80:28015.
Getting in
How do I join [Persian] Milad Land?
To connect directly, open Rust's console with F1 and type client.connect 95.64.100.80:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.