Local Playtest Server
Offline 95.70.229.122:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:36 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Playtest Server rank against other Rust servers?
The last seven days of player hours place Local Playtest Server at #5,478, within the top 25% of all ranked servers.
How busy is Local Playtest Server?
Local Playtest Server is offline at this count; we last saw it 32 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 03:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Local Playtest Server mean?
The game's server browser reads the tags Local Playtest Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Playtest Server?
Local Playtest Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Local Playtest Server?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Local Playtest Server?
Its rhythm cannot be told yet: too few of Local Playtest Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 23 days 17 hours ago, that is how long the current world has stood.
Map and rules
Which map does Local Playtest Server run?
A procedural map, generated by the game, is in use on Local Playtest Server.
What are the rules and settings on Local Playtest Server?
The name tells you nothing about gather rates: Local Playtest Server states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Local Playtest Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Local Playtest Server. The protocol must match for you to join, and Steam updates it for you.
Is Local Playtest Server online, and how reliable is it?
Offline at the moment, Local Playtest Server was last seen 32 hours ago. It was up 43% of the time over the last 7 full days, 72 out of 168 hours. It was first seen by Rust Population on 23 September 2026.
Where is Local Playtest Server located?
A region is not published by Local Playtest Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 95.70.229.122:28015.
How to join
How do I join Local Playtest Server?
Either enter client.connect 95.70.229.122:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.