skin_test
Offline 95.79.77.56:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does skin_test rank against other Rust servers?
By player hours over the last seven days, skin_test places at #15,405, within the top 69% of ranked servers.
How busy is skin_test?
At this count skin_test is offline, with its last sighting 29 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on skin_test mean?
These are the tags skin_test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include skin_test?
On Rust Population, skin_test is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on skin_test?
Too few wipes are on record for skin_test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 23 days 13 hours ago the current world was made.
Settings
Which map does skin_test run?
skin_test uses a map the game generates: procedural.
What are the rules and settings on skin_test?
Nothing in skin_test's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does skin_test run?
On Windows, skin_test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is skin_test online, and how reliable is it?
Currently offline, skin_test was last seen 29 hours ago. It was first seen by Rust Population on 26 October 2026.
Where is skin_test located?
Nothing published by skin_test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 95.79.77.56:28015 is where it lives.
Getting in
How do I join skin_test?
To connect directly, open Rust's console with F1 and type client.connect 95.79.77.56:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.