Rust PopulationField survey · Rust servers
Observing 34,171 players 11,614 servers 2,816 with someone on 69 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,341habitat unknownfirst seen 15 Sep 2026

cipeaX Staging Test Server

Offline 95.91.211.106:28015 checked 1d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
0123412:0013:00Wiped Tue 27 Oct, 12:44 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:44 UTC1d ago – – running 1
Wed 21 Oct, 08:38 UTC7d ago 1 – 6.2 days 0
Tue 20 Oct, 19:10 UTC8d ago 1 – 0.6 days 0
Tue 20 Oct, 07:55 UTC8d ago 1 – 0.5 days 0
Mon 19 Oct, 14:34 UTC9d ago 1 – 0.7 days 1
Fri 16 Oct, 10:43 UTC12d ago 1 – 3.2 days 0
Wed 14 Oct, 09:08 UTC14d ago 1 – 2.1 days 1
Mon 12 Oct, 07:32 UTC16d ago 1 – 2.1 days 1
Mon 5 Oct, 22:50 UTC23d ago 1 – 6.4 days 0
Mon 5 Oct, 16:27 UTC23d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does cipeaX Staging Test Server rank against other Rust servers?

Over the past week it ranks #15,341 for player hours, which puts cipeaX Staging Test Server in the top 69% of all ranked servers.

How busy is cipeaX Staging Test Server?

We have no live count for cipeaX Staging Test Server right now. It was last seen 41 hours ago. Counted over seven days: an average of 0 players.

Tags

What do the server tags on cipeaX Staging Test Server mean?

What the game's server browser reads from cipeaX Staging Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs169310 (Build): The game build is 169310; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include cipeaX Staging Test Server?

These Rust Population lists include cipeaX Staging Test Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe notes

What does wipe day look like on cipeaX Staging Test Server?

Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on cipeaX Staging Test Server?

There is no next wipe to predict: cipeaX Staging Test Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 41 hours ago.

Map and rules

What are the rules and settings on cipeaX Staging Test Server?

No gather rate appears in the name of cipeaX Staging Test Server. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does cipeaX Staging Test Server run?

Rust network protocol 2635 and build 169310 on Windows is what cipeaX Staging Test Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is cipeaX Staging Test Server online, and how reliable is it?

Offline at the moment, cipeaX Staging Test Server was last seen 41 hours ago. Over the last 7 full days, 2 of 168 hours were online, or 1%. The first sighting by Rust Population was on 15 September 2026.

Where is cipeaX Staging Test Server located?

Nothing published by cipeaX Staging Test Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 95.91.211.106:28015.

How to join

How do I join cipeaX Staging Test Server?

To connect directly, open Rust's console with F1 and type client.connect 95.91.211.106:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169310,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs169310
Build The game build is 169310.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.