GGN - Development
Offline 96.244.18.82:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does GGN - Development rank against other Rust servers?
Over the past week it ranks #15,454 for player hours, which puts GGN - Development in the top – of all ranked servers.
How busy is GGN - Development?
At this count GGN - Development is offline, with its last sighting 39 days 2 hours ago.
Tags
What do the server tags on GGN - Development mean?
These are the tags GGN - Development publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include GGN - Development?
On Rust Population, GGN - Development is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on GGN - Development?
The record holds too few of GGN - Development's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 39 days 3 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on GGN - Development?
The name tells you nothing about gather rates: GGN - Development states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does GGN - Development run?
On Windows, GGN - Development runs Rust network protocol 2633 and build 164530. Steam updates your game automatically, but you need the same protocol to join.
Is GGN - Development online, and how reliable is it?
Offline at the moment, GGN - Development was last seen 39 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 19 September 2026.
Where is GGN - Development located?
A region is not published by GGN - Development. The location a server claims is what Rust Population shows, not the place where the machine stands. 96.244.18.82:28015 is where it lives.
How to join
How do I join GGN - Development?
Open the console with F1 in Rust and enter client.connect 96.244.18.82:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.