[PVE] Man VS Wild
Online NA 97.102.153.245:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:30 UTC9d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [PVE] Man VS Wild rank against other Rust servers?
[PVE] Man VS Wild ranks #9,439 on seven-day player hours, #1,256 in North America, and sits in the top 43% of all ranked servers.
How busy is [PVE] Man VS Wild?
[PVE] Man VS Wild holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 2 at the busiest.
Lists and tags
What do the server tags on [PVE] Man VS Wild mean?
The game's server browser reads the tags [PVE] Man VS Wild publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): You can join up to 50 slots; ts10 (Group limit): Teams can have no more than 10 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [PVE] Man VS Wild?
On Rust Population, [PVE] Man VS Wild is filed under these lists: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on [PVE] Man VS Wild?
Across its recent wipes the busiest crowds averaged 2 players. 29 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [PVE] Man VS Wild?
Once a month [PVE] Man VS Wild wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 2 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [PVE] Man VS Wild run?
The map on [PVE] Man VS Wild is procedural, made by the game at size 4,500 from seed 23133243. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [PVE] Man VS Wild?
No gather rate appears in the name of [PVE] Man VS Wild. Up to 10 players can team together. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [PVE] Man VS Wild run?
Rust network protocol 2635 and build 168909 on Windows is what [PVE] Man VS Wild uses. Steam updates your game automatically, but you need the same protocol to join.
Does [PVE] Man VS Wild run smoothly?
The last 48 hours saw an average of 49 server fps, with 35 as the lowest. Entities peaked at 120,624, including buildings, deployables and everything else. The highest memory usage was 4,067 MB. Players feel lag when fps is low and the entity count climbs.
Is [PVE] Man VS Wild online, and how reliable is it?
[PVE] Man VS Wild is up and running at the moment. The uptime it reports suggests a restart roughly 2 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 7 October 2026.
Where is [PVE] Man VS Wild located?
With its NA tag, [PVE] Man VS Wild places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 97.102.153.245:28015.
How to join
How do I join [PVE] Man VS Wild?
Open the console with F1 in Rust and enter client.connect 97.102.153.245:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://www.paypal.com/paypalme/ManVsWild.