Rust PopulationField survey · Rust servers
Observing 45,884 players 11,696 servers 3,156 with someone on 101 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,523habitat unknownfirst seen 1 Oct 2026

Lag Simulator 2026 - Maximum Suffering

Offline 98.116.82.200:28015 checked 27d ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#14,523
top 63%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:37 UTC27d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Lag Simulator 2026 - Maximum Suffering rank against other Rust servers?

Over the past week it ranks #14,523 for player hours, which puts Lag Simulator 2026 - Maximum Suffering in the top 63% of all ranked servers.

How busy is Lag Simulator 2026 - Maximum Suffering?

At this count Lag Simulator 2026 - Maximum Suffering is offline, with its last sighting 27 days ago.

Tags

What do the server tags on Lag Simulator 2026 - Maximum Suffering mean?

The game's server browser reads the tags Lag Simulator 2026 - Maximum Suffering publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Lag Simulator 2026 - Maximum Suffering?

On Rust Population, Lag Simulator 2026 - Maximum Suffering is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on Lag Simulator 2026 - Maximum Suffering?

The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Lag Simulator 2026 - Maximum Suffering?

Too few wipes are on record for Lag Simulator 2026 - Maximum Suffering to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days ago, that is how long the current world has stood.

Settings

Which map does Lag Simulator 2026 - Maximum Suffering run?

A procedural map, generated by the game, is in use on Lag Simulator 2026 - Maximum Suffering.

What are the rules and settings on Lag Simulator 2026 - Maximum Suffering?

Nothing in Lag Simulator 2026 - Maximum Suffering's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Lag Simulator 2026 - Maximum Suffering run?

On Windows, Lag Simulator 2026 - Maximum Suffering runs Rust network protocol 2634 and build 166494. Your game needs the same protocol to join; Steam takes care of updating it.

Is Lag Simulator 2026 - Maximum Suffering online, and how reliable is it?

Currently offline, Lag Simulator 2026 - Maximum Suffering was last seen 27 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 1 October 2026.

Where is Lag Simulator 2026 - Maximum Suffering located?

A region is not published by Lag Simulator 2026 - Maximum Suffering. The location a server claims is what Rust Population shows, not the place where the machine stands. 98.116.82.200:28015 is where it lives.

Getting in

How do I join Lag Simulator 2026 - Maximum Suffering?

Open the console with F1 in Rust and enter client.connect 98.116.82.200:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs166494
Build Game build: 166494.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.