Chrayntopia-dev
Online 98.142.0.118:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:02 UTC6d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Chrayntopia-dev rank against other Rust servers?
Over the past week it ranks #10,600 for player hours, which puts Chrayntopia-dev in the top 48% of all ranked servers.
How busy is Chrayntopia-dev?
The count for Chrayntopia-dev stands at 0 players right now. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 00:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Chrayntopia-dev mean?
What the game's server browser reads from Chrayntopia-dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Chrayntopia-dev?
Chrayntopia-dev appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Chrayntopia-dev?
The record holds too few of Chrayntopia-dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 6 days 7 hours ago.
Settings
Which map does Chrayntopia-dev run?
The map on Chrayntopia-dev is procedural, made by the game at size 4,250 from seed 50000. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on Chrayntopia-dev?
Nothing in Chrayntopia-dev's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Chrayntopia-dev run?
Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev uses. Steam updates your game automatically, but you need the same protocol to join.
Does Chrayntopia-dev run smoothly?
The last 48 hours saw an average of 182 server fps, with 121 as the lowest. The entity count reached 110,505: buildings, deployables and all other objects. Up to 4,256 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Chrayntopia-dev online, and how reliable is it?
You will find Chrayntopia-dev online now. About 5 hours ago, it restarted, according to its uptime. In the last 1 full day it was found up for 22 of 24 hours, 92% of the time. On 27 October 2026, Rust Population saw it for the first time.
Where is Chrayntopia-dev located?
Nothing published by Chrayntopia-dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 98.142.0.118:28015 is where it lives.
How to join
How do I join Chrayntopia-dev?
To connect directly, open Rust's console with F1 and type client.connect 98.142.0.118:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.