Chrayntopia-dev
Offline 98.142.0.118:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC23d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Chrayntopia-dev rank against other Rust servers?
The last seven days of player hours place Chrayntopia-dev at #9,250, within the top 42% of all ranked servers.
How busy is Chrayntopia-dev?
Chrayntopia-dev is offline at this count; we last saw it 2 days 3 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on Chrayntopia-dev mean?
What the game's server browser reads from Chrayntopia-dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Chrayntopia-dev?
These Rust Population lists include Chrayntopia-dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Chrayntopia-dev?
Averaged over recent wipes, 2 players were counted at the busiest point. 1 more waited in the queue when the crowd peaked 23 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Chrayntopia-dev?
Lately a wipe has come about every 7 days on Chrayntopia-dev. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 8 days 9 hours ago the current world was made.
Map and rules
Which map does Chrayntopia-dev run?
The map on Chrayntopia-dev is procedural, made by the game at size 4,250 from seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Chrayntopia-dev?
Nothing in Chrayntopia-dev's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Chrayntopia-dev run?
On Linux, Chrayntopia-dev runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is Chrayntopia-dev online, and how reliable is it?
Currently offline, Chrayntopia-dev was last seen 2 days 3 hours ago. Over the last 7 full days, 131 of 168 hours were online, or 78%. On 25 September 2026, Rust Population saw it for the first time.
Where is Chrayntopia-dev located?
No region is published by Chrayntopia-dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 98.142.0.118:28015 is where it lives.
How to join
How do I join Chrayntopia-dev?
Either enter client.connect 98.142.0.118:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.