Rust PopulationField survey · Rust servers
Observing 72,000 players 11,814 servers 3,646 with someone on 206 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 9,250habitat unknownfirst seen 25 Sep 2026

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 2d ago

moddedcarbon

Measurements

Players now
0/ ?
7-day average
0
peak 2
Rank
#9,250
top 42%
Last wipe
8d ago
no schedule published
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

7 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

7d 5h
Thu 5 Nov, 19:00 UTC
FW
13d 23h
Thu 12 Nov, 12:34 UTC
21d 10h
Thu 19 Nov, 23:28 UTC
28d 20h
Fri 27 Nov, 10:22 UTC
35d 5h
Thu 3 Dec, 19:00 UTC
FW
36d 7h
Fri 4 Dec, 21:17 UTC
43d 18h
Sat 12 Dec, 08:11 UTC

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC23d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Chrayntopia-dev rank against other Rust servers?

The last seven days of player hours place Chrayntopia-dev at #9,250, within the top 42% of all ranked servers.

How busy is Chrayntopia-dev?

Chrayntopia-dev is offline at this count; we last saw it 2 days 3 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2.

Lists and tags

What do the server tags on Chrayntopia-dev mean?

What the game's server browser reads from Chrayntopia-dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Chrayntopia-dev?

These Rust Population lists include Chrayntopia-dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on Chrayntopia-dev?

Averaged over recent wipes, 2 players were counted at the busiest point. 1 more waited in the queue when the crowd peaked 23 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on Chrayntopia-dev?

Lately a wipe has come about every 7 days on Chrayntopia-dev. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 8 days 9 hours ago the current world was made.

Map and rules

Which map does Chrayntopia-dev run?

The map on Chrayntopia-dev is procedural, made by the game at size 4,250 from seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Chrayntopia-dev?

Nothing in Chrayntopia-dev's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Chrayntopia-dev run?

On Linux, Chrayntopia-dev runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Is Chrayntopia-dev online, and how reliable is it?

Currently offline, Chrayntopia-dev was last seen 2 days 3 hours ago. Over the last 7 full days, 131 of 168 hours were online, or 78%. On 25 September 2026, Rust Population saw it for the first time.

Where is Chrayntopia-dev located?

No region is published by Chrayntopia-dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 98.142.0.118:28015 is where it lives.

How to join

How do I join Chrayntopia-dev?

Either enter client.connect 98.142.0.118:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.