Chrayntopia-dev
Offline 98.142.0.118:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:39 UTC34d ago | 0 | – | running | 0 |
| Thu 24 Sep, 14:31 UTC35d ago | 0 | – | 0.6 days | 0 |
| Thu 17 Sep, 01:42 UTC42d ago | 2 | halved by day 1 | 7.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Chrayntopia-dev rank against other Rust servers?
Over the past week it ranks #16,226 for player hours, which puts Chrayntopia-dev in the top 71% of all ranked servers.
How busy is Chrayntopia-dev?
We have no live count for Chrayntopia-dev right now. It was last seen 34 days 8 hours ago.
Lists and tags
What do the server tags on Chrayntopia-dev mean?
The game's server browser reads the tags Chrayntopia-dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Chrayntopia-dev?
These Rust Population lists include Chrayntopia-dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Chrayntopia-dev?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Chrayntopia-dev?
No next wipe can be predicted for Chrayntopia-dev, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 34 days 9 hours ago.
Map and rules
Which map does Chrayntopia-dev run?
A procedural map of size 4,250 from seed 2026832128, generated by the game, is in use on Chrayntopia-dev. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Chrayntopia-dev?
Nothing in Chrayntopia-dev's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Chrayntopia-dev run?
The setup is Rust network protocol 2633 and build 165217 on Linux for Chrayntopia-dev. Your game needs the same protocol to join; Steam takes care of updating it.
Is Chrayntopia-dev online, and how reliable is it?
Currently offline, Chrayntopia-dev was last seen 34 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is Chrayntopia-dev located?
A region is not published by Chrayntopia-dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 98.142.0.118:28015.
How to join
How do I join Chrayntopia-dev?
Either enter client.connect 98.142.0.118:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.