Rust PopulationField survey · Rust servers
Observing 83,167 players 11,844 servers 3,755 with someone on 280 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,226habitat unknownfirst seen 13 Sep 2026

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 34d ago

moddedcarbon

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#16,226
top 71%
Last wipe
34d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 25 SepThu 24 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 05:39 UTC34d ago 0 – running 0
Thu 24 Sep, 14:31 UTC35d ago 0 – 0.6 days 0
Thu 17 Sep, 01:42 UTC42d ago 2 halved by day 1 7.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Chrayntopia-dev rank against other Rust servers?

Over the past week it ranks #16,226 for player hours, which puts Chrayntopia-dev in the top 71% of all ranked servers.

How busy is Chrayntopia-dev?

We have no live count for Chrayntopia-dev right now. It was last seen 34 days 8 hours ago.

Lists and tags

What do the server tags on Chrayntopia-dev mean?

The game's server browser reads the tags Chrayntopia-dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Chrayntopia-dev?

These Rust Population lists include Chrayntopia-dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What does wipe day look like on Chrayntopia-dev?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Chrayntopia-dev?

No next wipe can be predicted for Chrayntopia-dev, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 34 days 9 hours ago.

Map and rules

Which map does Chrayntopia-dev run?

A procedural map of size 4,250 from seed 2026832128, generated by the game, is in use on Chrayntopia-dev. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Chrayntopia-dev?

Nothing in Chrayntopia-dev's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Chrayntopia-dev run?

The setup is Rust network protocol 2633 and build 165217 on Linux for Chrayntopia-dev. Your game needs the same protocol to join; Steam takes care of updating it.

Is Chrayntopia-dev online, and how reliable is it?

Currently offline, Chrayntopia-dev was last seen 34 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.

Where is Chrayntopia-dev located?

A region is not published by Chrayntopia-dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 98.142.0.118:28015.

How to join

How do I join Chrayntopia-dev?

Either enter client.connect 98.142.0.118:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players The server has 0 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build Game build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.