Rust PopulationField survey · Rust servers
Observing 73,690 players 11,765 servers 3,473 with someone on 229 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,898habitat unknownfirst seen 13 Sep 2026

RUSTARDED Zombie Hell Hordes • US

Online 98.247.137.177:30015 checked 6m ago

biweekly wipes moddedoxide

Measurements

Players now
0/ 42
0% full
7-day average
0
peak 2
Rank
#5,898
top 26%
Last wipe
11d ago
biweekly schedule
Next wipe
2d 23h
Sun 1 Nov, 22:29 UTC
Obs. 1 · sightings

Players

AveragePeak
00.511.5200:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:29 UTC, in 2d 23h. Its biweekly schedule tag · low confidence

8.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3

Coming wipes

2d 23h
Sun 1 Nov, 22:29 UTC
6d 20h
Thu 5 Nov, 19:00 UTC
FW
16d 23h
Sun 15 Nov, 22:29 UTC
30d 23h
Sun 29 Nov, 22:29 UTC
34d 20h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 22:29 UTC11d ago 2 – running 0
Fri 16 Oct, 12:03 UTC13d ago 2 held half 2.4 days 0
Thu 15 Oct, 23:20 UTC13d ago 2 – 0.5 days 0
Thu 1 Oct, 18:21 UTC FW28d ago 1 halved by day 4 14.2 days 0
Thu 17 Sep, 18:23 UTC42d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RUSTARDED Zombie Hell Hordes • US rank against other Rust servers?

Over the past week it ranks #5,898 for player hours, which puts RUSTARDED Zombie Hell Hordes • US in the top 26% of all ranked servers.

How busy is RUSTARDED Zombie Hell Hordes • US?

RUSTARDED Zombie Hell Hordes • US holds 0 players at the moment, out of 42 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. In the last 48 hours the peak hour came at 12:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on RUSTARDED Zombie Hell Hordes • US mean?

What the game's server browser reads from RUSTARDED Zombie Hell Hordes • US is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp42 (Max players): The server has 42 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RUSTARDED Zombie Hell Hordes • US?

On Rust Population, RUSTARDED Zombie Hell Hordes • US is filed under these lists: Modded Rust servers, counted, Rust zombie and infected servers and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on RUSTARDED Zombie Hell Hordes • US?

The busiest point of its recent wipes averaged 2 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on RUSTARDED Zombie Hell Hordes • US?

The prediction follows its tag, since too few of RUSTARDED Zombie Hell Hordes • US's wipes are on record to confirm the schedule. A wipe is due on Sunday 1 November at 22:29 UTC, the next one. The world it runs now dates from 11 days ago. A wipe every two weeks is what the tags publish.

Settings

Which map does RUSTARDED Zombie Hell Hordes • US run?

The map on RUSTARDED Zombie Hell Hordes • US is procedural, made by the game at size 6,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Bigly World.

What are the rules and settings on RUSTARDED Zombie Hell Hordes • US?

The name tells you nothing about gather rates: RUSTARDED Zombie Hell Hordes • US states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RUSTARDED Zombie Hell Hordes • US run?

On Linux, RUSTARDED Zombie Hell Hordes • US runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does RUSTARDED Zombie Hell Hordes • US run smoothly?

The last 48 hours saw an average of 137 server fps, with 105 as the lowest. The entity count reached 77,863: buildings, deployables and all other objects. The highest memory usage was 4,568 MB. Players feel lag when fps is low and the entity count climbs.

Is RUSTARDED Zombie Hell Hordes • US online, and how reliable is it?

You will find RUSTARDED Zombie Hell Hordes • US online now. About 2 hours ago, it restarted, according to its uptime. It was up 92% of the time over the last 7 full days, 154 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is RUSTARDED Zombie Hell Hordes • US located?

Nothing in the tags says where RUSTARDED Zombie Hell Hordes • US is, but its name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 98.247.137.177:30015 is where it lives.

Getting in

How do I join RUSTARDED Zombie Hell Hordes • US?

To connect directly, open Rust's console with F1 and type client.connect 98.247.137.177:30015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/dxQB3h2TvB.

Key to its markings

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp42
Max players The server has 42 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.