HB WSL eval
Offline 98.25.174.122:28215 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does HB WSL eval rank against other Rust servers?
By player hours over the last seven days, HB WSL eval places at #15,338, within the top 69% of ranked servers.
How busy is HB WSL eval?
We have no live count for HB WSL eval right now. It was last seen 44 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on HB WSL eval mean?
What the game's server browser reads from HB WSL eval is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include HB WSL eval?
HB WSL eval appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on HB WSL eval?
Its rhythm cannot be told yet: too few of HB WSL eval's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 44 hours ago.
Settings
Which map does HB WSL eval run?
HB WSL eval uses a map the game generates: procedural.
What are the rules and settings on HB WSL eval?
The name tells you nothing about gather rates: HB WSL eval states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does HB WSL eval run?
The setup is Rust network protocol 2635 and build 168909 on Linux for HB WSL eval. Steam updates your game automatically, but you need the same protocol to join.
Is HB WSL eval online, and how reliable is it?
Offline at the moment, HB WSL eval was last seen 44 hours ago. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. The first sighting by Rust Population was on 27 October 2026.
Where is HB WSL eval located?
Nothing published by HB WSL eval states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 98.25.174.122:28215.
Getting in
How do I join HB WSL eval?
Either enter client.connect 98.25.174.122:28215 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.