<SERVER_NAME>
Online 98.97.10.131:28015 checked 3m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does <SERVER_NAME> rank against other Rust servers?
The last seven days of player hours place <SERVER_NAME> at #15,960, within the top 70% of all ranked servers.
How busy is <SERVER_NAME>?
<SERVER_NAME> is carrying 0 players as of this count. A seven-day average of 0 players was counted here.
Tags
What do the server tags on <SERVER_NAME> mean?
What the game's server browser reads from <SERVER_NAME> is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include <SERVER_NAME>?
On Rust Population, <SERVER_NAME> is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on <SERVER_NAME>?
The record holds too few of <SERVER_NAME>'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 33 days 15 hours ago.
Settings
Which map does <SERVER_NAME> run?
A procedural map, generated by the game, is in use on <SERVER_NAME>.
What are the rules and settings on <SERVER_NAME>?
No gather rate appears in the name of <SERVER_NAME>. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does <SERVER_NAME> run?
The setup is Rust network protocol 2635 and build 168909 on Linux for <SERVER_NAME>. The protocol must match for you to join, and Steam updates it for you.
Is <SERVER_NAME> online, and how reliable is it?
<SERVER_NAME> is up and running at the moment. It was first seen by Rust Population on 3 November 2026.
Where is <SERVER_NAME> located?
A region is not published by <SERVER_NAME>. The location a server claims is what Rust Population shows, not the place where the machine stands. 98.97.10.131:28015 is where it lives.
Getting in
How do I join <SERVER_NAME>?
Either enter client.connect 98.97.10.131:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.