Rust PopulationField survey · Rust servers
Observing 71,424 players 11,816 servers 3,614 with someone on 176 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,940habitat unknownfirst seen 28 Oct 2026

<SERVER_NAME>

Offline 98.97.14.112:28015 checked 7d ago

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,940
top 70%
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct31 Oct1 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does <SERVER_NAME> rank against other Rust servers?

Over the past week it ranks #15,940 for player hours, which puts <SERVER_NAME> in the top 70% of all ranked servers.

How busy is <SERVER_NAME>?

<SERVER_NAME> is offline at this count; we last saw it 7 days 6 hours ago. Counted over seven days: an average of 0 players.

Tags

What do the server tags on <SERVER_NAME> mean?

The game's server browser reads the tags <SERVER_NAME> publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include <SERVER_NAME>?

<SERVER_NAME> appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on <SERVER_NAME>?

Its rhythm cannot be told yet: too few of <SERVER_NAME>'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 33 days 15 hours ago, that is how long the current world has stood.

Settings

Which map does <SERVER_NAME> run?

The map on <SERVER_NAME> is procedural, made by the game.

What are the rules and settings on <SERVER_NAME>?

Nothing in <SERVER_NAME>'s name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does <SERVER_NAME> run?

The setup is Rust network protocol 2635 and build 168909 on Linux for <SERVER_NAME>. Steam updates your game automatically, but you need the same protocol to join.

Is <SERVER_NAME> online, and how reliable is it?

Currently offline, <SERVER_NAME> was last seen 7 days 6 hours ago. Over the last 6 full days, 0 of 144 hours were online, or 0%. On 28 October 2026, Rust Population saw it for the first time.

Where is <SERVER_NAME> located?

A region is not published by <SERVER_NAME>. Rust Population does not look up where the machine stands; it shows where the server says it is. 98.97.14.112:28015 is where it lives.

How to join

How do I join <SERVER_NAME>?

Either enter client.connect 98.97.14.112:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.