<SERVER_NAME>
Offline 98.97.15.122:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does <SERVER_NAME> rank against other Rust servers?
Over the past week it ranks #15,960 for player hours, which puts <SERVER_NAME> in the top 70% of all ranked servers.
How busy is <SERVER_NAME>?
We have no live count for <SERVER_NAME> right now. It was last seen 32 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on <SERVER_NAME> mean?
These are the tags <SERVER_NAME> publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include <SERVER_NAME>?
These Rust Population lists include <SERVER_NAME>: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on <SERVER_NAME>?
The record holds too few of <SERVER_NAME>'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 33 days 15 hours ago the current world was made.
Map and rules
Which map does <SERVER_NAME> run?
<SERVER_NAME> uses a map the game generates: procedural.
What are the rules and settings on <SERVER_NAME>?
No gather rate appears in the name of <SERVER_NAME>. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does <SERVER_NAME> run?
The setup is Rust network protocol 2635 and build 168909 on Linux for <SERVER_NAME>. Steam updates your game automatically, but you need the same protocol to join.
Is <SERVER_NAME> online, and how reliable is it?
Offline at the moment, <SERVER_NAME> was last seen 32 hours ago. Over the last 2 full days, 31 of 48 hours were online, or 65%. It was first seen by Rust Population on 1 November 2026.
Where is <SERVER_NAME> located?
Nothing published by <SERVER_NAME> states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 98.97.15.122:28015.
Getting in
How do I join <SERVER_NAME>?
Either enter client.connect 98.97.15.122:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.