DevServer
Offline 98.97.75.92:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DevServer rank against other Rust servers?
By player hours over the last seven days, DevServer places at #13,616, within the top 62% of ranked servers.
How busy is DevServer?
We have no live count for DevServer right now. It was last seen 9 days 2 hours ago.
Lists and tags
What do the server tags on DevServer mean?
What the game's server browser reads from DevServer is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DevServer?
These Rust Population lists include DevServer: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on DevServer?
Its rhythm cannot be told yet: too few of DevServer's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 9 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does DevServer run?
DevServer uses a map the game generates: procedural.
What are the rules and settings on DevServer?
The name tells you nothing about gather rates: DevServer states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does DevServer run?
On Windows, DevServer runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is DevServer online, and how reliable is it?
Offline at the moment, DevServer was last seen 9 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 19 October 2026.
Where is DevServer located?
Nothing published by DevServer states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 98.97.75.92:28015 is where it lives.
How to join
How do I join DevServer?
Open the console with F1 in Rust and enter client.connect 98.97.75.92:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.