Rust PopulationField survey · Rust servers
Observing 71,424 players 11,816 servers 3,614 with someone on 176 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,960habitat unknownfirst seen 29 Oct 2026

<SERVER_NAME>

Offline 98.97.8.170:28015 checked 5d ago

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,960
top 70%
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Oct30 Oct31 Oct2 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does <SERVER_NAME> rank against other Rust servers?

The last seven days of player hours place <SERVER_NAME> at #15,960, within the top 70% of all ranked servers.

How busy is <SERVER_NAME>?

At this count <SERVER_NAME> is offline, with its last sighting 5 days 6 hours ago. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on <SERVER_NAME> mean?

The game's server browser reads the tags <SERVER_NAME> publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include <SERVER_NAME>?

These Rust Population lists include <SERVER_NAME>: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on <SERVER_NAME>?

The record holds too few of <SERVER_NAME>'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 33 days 15 hours ago.

Settings

Which map does <SERVER_NAME> run?

The map on <SERVER_NAME> is procedural, made by the game.

What are the rules and settings on <SERVER_NAME>?

Nothing in <SERVER_NAME>'s name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does <SERVER_NAME> run?

Rust network protocol 2635 and build 168909 on Linux is what <SERVER_NAME> uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is <SERVER_NAME> online, and how reliable is it?

We last saw <SERVER_NAME> 5 days 6 hours ago, and it is offline now. It was up 6% of the time over the last 5 full days, 7 out of 120 hours. It was first seen by Rust Population on 29 October 2026.

Where is <SERVER_NAME> located?

A region is not published by <SERVER_NAME>. The location a server claims is what Rust Population shows, not the place where the machine stands. 98.97.8.170:28015 is where it lives.

How to join

How do I join <SERVER_NAME>?

Either enter client.connect 98.97.8.170:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.